Prices

Flexible and advanced solutions

InLife Modules

  • The Game Server is the system’s core, an essential component that allows the user to define and configure various parameters of the game and store games and player status information. The Game Server acts as a communication bridge between the games and the other systems (IOT Server, Incentive Server, Statistics Server) and performs the validation of users and devices.
  • The IOT Server module acts as a gateway between the sensors and the Game Server, forwarding the events detected.
  • The Incentive Server is a module that generates non-deterministic rewards based on the game status and the user behaviours. It is integrated with the Game Server in order to establish the communication with mobile devices.
  • The Statistics Server tracks the game events and the user behaviour from the serious game.

  • Education

  • .FREEever
    • Game server
    • SDK
    • IoT Server
    • Incentive server
    • Statistics server
    • Number of users < 100

  • Indie

  • 2'000year
    • Game server
    • SDK
    • IoT Server
    • Incentive server
    • Statistics server
    • Customized support
    • 2 games max
    • Number of users < 1’000

  • Professional

  • 10'000year
    • Game server
    • SDK
    • IoT Server
    • Incentive server
    • Statistics server
    • Customized support
    • Unlimited games
    • Number of users > 1’000

Game package
  • Game package

  • 6'000first year
    • Renovation 4’500 € / y
    • Game server
    • IoT Server
    • Incentive server
    • Statistics server
    • Customized support
    • Game (ICEBERG/AKSION)
    • IoT Consulting
    • Game customization 75€ / h

Education

Users<100

A plan is designed for students and educational institutions that want to utilize the InLife platform to test or perform work, within a small number of players (less than 100 users) and with a minimum infrastructure, a single server shared by all users. The InLife project logo will be included in the splash game screen. Games are licenced under Open Source.

Indie

Users <1000

Indie developers can create games for a maximum of 1.000 players. Server-level resources are limited to the capacity of a single machine, enough to create a game and test it with a wide range of users before moving on to its professional commercialisation. The InLife project logo will be included in the game splash screen.

Professional

Users>1000

For developers and professional companies that want to push forward their business. The professional plan offers and unlimited number of players along with a cloud infrastructure with growth capacity based on the demand of the game’s users.Optionally some additional services can be provided: Customer support more focused in the development of games and in the use of the SDK. Training and queries provided as well as support for the platform configuration.

Game Package

 

For educational institutes, public association and private companies focused on sustainability or social inclusion. The package includes the customization of ICEBERG and AKSION and a series of servers: IoT Server, Incentive and Statistic Server and the customized support. An optional Game Customization service can be added separately.

Additional Services

The packages include a customer service and a consulting in IoT support in order to help with the configuration and setup of the system. The consulting and integration allies support developers for each of the InLife modules or components to resolve technical issues that may arise in the use and integration of them. A customer training service by online channel is available.

Order

 

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