A more advanced Analytics and Statistics integration in an IoT platform allows an intelligent rewards management. The server is integrated with the Game Server in order to establish the communication with mobile devices.
The IoT-based adaptation layer is a cloud-operated, modular component which is responsible to establish reliable communication to the deployed sensing/actuating IoT devices, manage collected data and deliver actionEvents to the GCE in real time.
The GCE comes together with the SDK for game developers that aims to simplify and speed up the configuration of the game or the process of making an existing game customizable. The GCE can be connected to other already existing games.
Developed for the Unity platform, the SDK brings together all the functionality needed to create games. This SDK makes it easy to integrate with the SSO (single sign on) system, communicate and parse information exchanged with the Game Server, and send events and statistics to the systems involved, all in a transparent way.